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1. [WTS] Wyvern - in Sell Orders [original thread]
Is this ship still available?
- by Wolfgang Achari - at 2015.07.15 15:13:32
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2. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Bronson Hughes wrote: Cant tell Ifserious wrote: The use of these weapons on existing ships with their current stats and price can't be justified. You sacrifice: Lots of ISK, all of your tank, 25% optimal, 50% falloff You gain: ~15% DPS, ...
- by Wolfgang Achari - at 2014.10.23 18:54:07
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3. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
To toss in my two cents, I would call them nullified weapons. Though, I could see some potential confusion since it's also used for the T3 subsystem. For the weapons themselves though. Why not just make them a normal drop, but rarer than meta 4, ...
- by Wolfgang Achari - at 2014.10.23 17:12:29
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4. Changing multiple ship names at once - in Player Features and Ideas Discussion [original thread]
Would anyone else like to be able to select multiple ships, right click, and then rename them all at once? As an example, let's say your former alliance just fail-cascaded and it's time for your corp to move. Seeing as you're a plebe in null-sec, ...
- by Wolfgang Achari - at 2013.09.28 14:50:00
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5. Sticky:A question: What do you wish you had known? - in EVE New Citizens Q&A [original thread]
Target painters can be more effective at improving turret tracking than a scripted tracking computer at close ranges (from 0k up to ~60k, depending skill level and module).
- by Wolfgang Achari - at 2013.09.13 17:51:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Just thought of an idea (assuming it hasn't already been mentioned) for the rep/web bonus that might placate au naturel marauder pilots and the Bastion supporters. Let the marauders keep the 7.5% rep/level bonus, when Bastion module is turned on i...
- by Wolfgang Achari - at 2013.09.13 15:48:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
For those interested, I've setup an in game chat channel "MissionChallenge". I'll get things flushed out a bit better in the next day or so, but otherwise I'll be updating the MOTD in the channel with my progress. Kusum Fawn wrote: As the ma...
- by Wolfgang Achari - at 2013.09.12 03:48:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Wolfgang Achari wrote: Kusum Fawn wrote: Wolfgang Achari wrote: I've gone ahead and checked out of this discussion, because honestly at this point I'm not seeing the point in increasing the PvP viability of ma...
- by Wolfgang Achari - at 2013.09.11 19:16:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
vil3 wrote: Ralph King-Griffin wrote: Ranger 1 wrote: Wolfgang Achari wrote: I've gone ahead and checked out of this discussion, because honestly at this point I'm not seeing the point in increasing the PvP viability of marauders. If t...
- by Wolfgang Achari - at 2013.09.11 19:11:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kusum Fawn wrote: Wolfgang Achari wrote: I've gone ahead and checked out of this discussion, because honestly at this point I'm not seeing the point in increasing the PvP viability of marauders. If the PvE pilots, such as yourself, want a de...
- by Wolfgang Achari - at 2013.09.11 19:08:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I've gone ahead and checked out of this discussion, because honestly at this point I'm not seeing the point in increasing the PvP viability of marauders. If the PvE pilots, such as yourself, want a dedicated PvE hull then you're more than welcome ...
- by Wolfgang Achari - at 2013.09.11 16:40:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: -I'm not claiming it makes the hulls incomplete I'm saying that trading the local rep bonus for the T2 resists makes 2 of these hulls noticeably worse at PvE than the other two because they have to make a trade-off that ...
- by Wolfgang Achari - at 2013.09.11 03:47:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: The inclusion of T2 resists has similarly never completed a ship. Also, since the resist increase is selective vs the rep bonus which applies to whatever you are tanking it means that sometimes it may reduce the need fo...
- by Wolfgang Achari - at 2013.09.11 02:31:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Going to break this up because there's a lot of different points in one 'paragraph'... I am honestly not sure where you got this since it's certainly not in that large block of text you quoted. If you're referring to t...
- by Wolfgang Achari - at 2013.09.10 23:14:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Cade Windstalker wrote: Yes, and that's over a month's training time. I'd be just a little pissed if CCP said "yeah, we know these things are mostly used for missions but now they're going to be useless for missions a...
- by Wolfgang Achari - at 2013.09.10 21:06:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Wolfgang Achari wrote: I fail to see why that's a compelling argument for retaining the rep bonus. Losing a little bit of tank against some NPC rats will not suddenly make these ships useless for PvE content. If anyth...
- by Wolfgang Achari - at 2013.09.10 04:10:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Iome Ambraelle wrote: The problem is that by lowering the tank, the differences between the Marauder class and the pirate/faction hulls becomes too narrow making the those alternatives far more attractive because they will bring almost the same...
- by Wolfgang Achari - at 2013.09.09 22:28:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Wolfgang Achari wrote: Correct me if I'm wrong, since it's been a while since I've done missions, but last I checked you don't need a 1000dps tank to solo L4 missions. The few places you do need a greater tank than th...
- by Wolfgang Achari - at 2013.09.09 17:44:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: MBizon Osis wrote: Base resists for a Paladin are in game EM50 EX40 KIN34.3 THR35 and the T2 resists are Armor resists: 50% EM / 80% EX / 62.5% KIN / 35% THERM. Not seing a down side to the T2 resists here. For Pv...
- by Wolfgang Achari - at 2013.09.07 18:56:00
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20. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Wolfgang Achari wrote: With a proper T2 resist profile you can use normal reps more effectively than you can with the current rep amount bonus, because you're gaining an extra ~60% bonus in total resists. Giving a bon...
- by Wolfgang Achari - at 2013.09.07 17:49:00
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